Shinobigami: Modern Ninja Battle RPG

Type: Print Books

Shinobigami: Modern Ninja Battle RPG is a role-playing game originally developed and published in Japan by legendary designer Toichiro Kawashima and gorgeously illustrated by the talented Shie Nanahara. Shinobigami is a fast one-session RPG focusing on character drama, stories of conflict and cooperation, and light tactical strategy in a dark modern "World of Shadows" setting where mysterious ninja exist and engage in inter-clan conflict in an ongoing hidden cold war.

The overall effect is a very easy-to-learn game that is equal parts story-driven RPG, German-style board game, and secret identity/role game (like Werewolf or Coup): With a few friends, you together create a dramatic story that starts and ends in the course of just a few hours (one evening). From there, you can revisit the same characters or make new characters, and create another tale set in the Ninja Cold War.


Shinobigami is a game for 3-7 players, with one player acting as the Game Master (GM), who prepares the scenario and helps facilitate the game. Each player creates a character from one of the six warring ninja clans and introduces them to the other players (you can find out more about Shinobigami character creation and rules at the official website). The GM then hands each player a "Secret", which is a piece of information or a true goal specific to that character. The GM introduces the antagonist characters (if any), the Prize or Goal of the mission that all of the characters share, then the game begins.

The game plays in three Cycles: Each cycle, every player has one scene where their character is the focus. That player narrates their scene and starts moving to accomplish their goals. Based on their Secret and the other characters, they might attempt to learn the other character's Secrets, to form Emotional Bonds with them, or just follow them in order to trigger a one-on-one battle.

After three cycles, there is a no-holds-barred free-for-all battle called the Climax Phase with twists and surprises as the players reveal their true alliances and hidden motives. After the dust settles from the Climax Phase, there's a brief Epilogue where we see who accomplished their goals, which relationships changed or became stronger, and who walked away with the Prize.

This three-act structure, the character types, the secrets, the strategies and twists that occur during combat by means of Shinobigami's "Velocity System" battles, and most importantly the nature of the relationships that form in the game due to the Emotional Bond rules, means that even though the game follows a tight structure, no two games of Shinobigami will ever play out the same, even with the same players. It will be a unique experience each time.

The Book

Shinobigami has a very different form factor and design from common Western RPG books. Shinobigami is originally a small form factor hand-sized paperback book of about 200 pages, not too different than Japanese manga size (very readable on smaller tablet devices). The book is divided into two sections: The first half of the book contains a Japanese-style Replay, or an entire session of play - from character creation to epilogue - written out in screenplay format. This is a real session that happened, and provides the reader with a blueprint to understanding what kinds of stories and fun you can create with Shinobigami. A replay is also a great reference for new or inexperienced role-players, because it shows you what to expect from the game, how the rules work in actual play, and what an actually good, fun session with enthusiastic players can look like.

The second half of the book contains all the rules you need to play the game. Once you read the replay, you've got an idea of the flow of the game: The rules show you how you can take the next step and run the game yourself. The rules are written simply and concisely, and there are lots of random tables to help you with the character creation process, especially when trying to come up with authentic Japanese ninja-like character and NPC names. 


Shinobigami is a tabletop role-playing game: To play this game, you will need some friends, a few hours, and some six-sided dice.

Creators Toichiro Kawashima, Shie Nanahara


Please be aware that it can take up to one business day of handling time before your package will enter the mail system. We ship on Monday - Saturday matching the post offices own days of operation, so orders made around the weekend may take longer as Sunday is not a business day. Please keep this in mind when anticipating delivery dates.


We will do our best to always select the shipping class that you have chosen, occasionally changes will need to be made and we will reach out if there is an issue we can't resolve. If we do ship by another method than what was selected it's because we believe the package will get to you faster and in a more secure manner.


Delivery speed after we drop your package into the mail system is the responsibility of the mail carrier. Once the carrier has picked up your order, all shipping times are estimated. A lot can happen through out the world that can impede and disrupt delivery of the mail.


All our packages have tracking included, once it is marked as delivered at your address we have completed our obligation as you have received the package. Any issues are to be handled between you and the shipping carrier or delivery service.


On occasion we will deem it necessary to add signature confirmation and additional insurance on a package. We reserve the right to do so and do so at our own expense.

You will receive an email from us when your order is fulfilled with your tracking number.

Pre-Order Items

Preorder items are not yet available and the listed quantities reflect advanced-ordered items from manufacturers and distributors. The quantity available and "in stock" are estimates using the quantities we expect to receive for the noted release date. Due to the nature of unreleased products, we will always do our best to deliver preorder items as expected, but there is no guarantee that we will always receive full allocations from distributors/manufacturers.

All items on an order will ship when all preorder items release. If you purchase non-preorder items in addition to pre-order items, the non-preorder items will ship alongside the preorder items. We do not break up orders into multiple shipments. All items will ship at once when all items become available for sale.

Image, contents, and release date are subject to change. All preorder items will have the most current information of which we have been made aware.

Return Policy

Our policy lasts 30 days. If 30 days have gone by since your purchase, unfortunately we can’t offer you a refund or exchange.

To be eligible for a return, your item must be unused and in the same condition that you received it. It must also be in the original packaging.

Several types of goods are exempt from being returned. Trading Card Game sealed products (such as booster boxes, booster packs, etc) are unable to be returned in any instance. Perishable goods such as food, flowers, newspapers or magazines cannot be returned. We also do not accept products that are intimate or sanitary goods, hazardous materials, or flammable liquids or gases.

Additional non-returnable items:

  • * Gift cards
  • * Downloadable software products
  • * Some health and personal care items
  • There are certain situations where only partial refunds are granted: (if applicable)

    • * Book with obvious signs of use
    • * CD, DVD, VHS tape, software, video game, cassette tape, or vinyl record that has been opened.
    • * Any item not in its original condition, is damaged or missing parts for reasons not due to our error.
    • * Any item that is returned more than 30 days after delivery

    To complete your return, we require a receipt or proof of purchase.

    Please do not send your purchase back to the manufacturer.

    Refunds (if applicable)

    Once your return is received and inspected, we will send you an email to notify you that we have received your returned item. We will also notify you of the approval or rejection of your refund.

    If you are approved, then your refund will be processed, and a credit will automatically be applied to your credit card or original method of payment, within a certain amount of days.

    Late or missing refunds (if applicable)

    If you haven’t received a refund yet, first check your bank account again. Then contact your credit card company, it may take some time before your refund is officially posted.

    Next contact your bank. There is often some processing time before a refund is posted. If you’ve done all of this and you still have not received your refund yet, please contact us at

    Sale items (if applicable)

    Only regular priced items may be refunded, unfortunately sale items cannot be refunded.

    Exchanges (if applicable)

    We only replace items if they are defective or damaged. If you need to exchange it for the same item, send us an email at and send your item to: 400 Grand Blvd, Kansas City, MO, 64106, United States.


    If the item was marked as a gift when purchased and shipped directly to you, you’ll receive a gift credit for the value of your return. Once the returned item is received, a gift certificate will be mailed to you.

    If the item wasn’t marked as a gift when purchased, or the gift giver had the order shipped to themselves to give to you later, we will send a refund to the gift giver and he will find out about your return.


    To return your product, please contact us by email at

    You will be responsible for paying for your own shipping costs for returning your item. Shipping costs are non-refundable. If you receive a refund, the cost of return shipping will be deducted from your refund.

    Depending on where you live, the time it may take for your exchanged product to reach you, may vary.

    If you are shipping an item over $75, you should consider using a trackable shipping service or purchasing shipping insurance. We don’t guarantee that we will receive your returned item.