Imagine Queer Worlds

$12.00
You live in a world, a culture, and a place where there are particular ideas and norms about gender, sexuality, and attraction. These are valuable and important ideas, but they are just that: ideas. Seeing them as such can free your creativity to build something original and unique. You get to choose which elements from your own world to include in a world you create. Just as it's interesting to imagine a species that's a silicone-based lifeform, a culture where the rich invest in cybernetic modifications, or a place where food can grow in the palm of your hand, it's interesting to imagine a species with three fluid sexes, a culture where each gender wears a different metal, or a place where sexual attraction to multiple genders is considered the default. On the other hand, it can be interesting to place realities and concepts from your own world into an entirely different context so you can examine them in a different light.



With modular gameplay built for different numbers of players, levels of worldbuilding, and experience with queer terminology and ideas, a game of Imagine Queer Worlds slowly increases in complexity, as you craft the details of a world in the realms of Bodies & Biology, Gender & Expression, Relationships & Attraction, and Sex & Sexuality. The game takes creators on a journey to imagine how the fictional societies, cultures, and environments they craft engage with the personal questions of sex, gender, attraction, and more – and how those ideas and norms shape the characters who live in them.


Contributors

Derekah Kingery (she/her) 

Crowdfunding Consulting, Marketing, Writing (Avey)

Queer, Black, all-out nerd who loves gaming. Professionally, she does marketing for creatives and helps get projects launch-ready for crowdfunding. Outside of work, she is a volunteer game master for youth through her local community resource center and is currently world-building with her equally nerdy wife for a future setting and campaign in which they can play and be chaotic. She loves roleplaying as a variety of player characters but keeps accidentally making lil cinnamon rolls. Sometimes art imitates life!

 

Jaclyn Lewis (they/she)

Design, Editing, Layout, Marketing, Project Management, Writing (Introduction, Instructions, Sections, Prompts, and Examples) 

Professional game master, writer, and lifelong queer weirdo. They run TTRPGs for groups like OutFront Kalamazoo, WMU’s Office of LBGT Student Services, and Tabletop Gaymers. She is the world-building lead for the Squeeeee!!! TTRPG, writes essays, adventures, and more for Young Dragonslayers, Shewstone Publishing, and Daylight Publications, and is the author of Rolling with the Youth, a guide for running inclusive and safe games for young players. They enjoy crafting words, gifts, and community, and can be found at conventions of all sorts in the Midwest and beyond.

 

Kitsch (he/they) 

Writing (Aisling)

Performative storyteller, subversive drag thing, nefarious BBEG, and perpetually engrossed in a world of silly voices. Owner of Goblin Forge, Kitsch is a queer chaos gremlin that recently received their certification in Therapeutic Gaming, so let's have fun and talk about your feelings! Don’t worry, he’s brought snacks!

 

Makenzie Marts (any/all) 

Design, Sensitivity Consulting, Writing (Abdastartus, Sections,  Prompts, and Examples)

Queer (adjective), queer (noun), writer, sex educator, and proprietor of batmanisagatewaydrug dot tumblr dot com. GM to the best dang party in the world. I love you, Honky Cats! 

 

Marx Shepherd (he/him) 

Line Editing

Marx Shepherd is a freelance editor, voted "TTRPGs' Most Horrible Goose" three years in a row. His credits include Sam Leigh's Anamnesis, Binary Star's Apocalypse Frame, Jon Boyle's Trash to Treasure, and countless games for the Far Horizons CoOp, for which he’s also community manager. He also makes weird games for cool people and cool games for weird people as Marx of High Water, including ghostbox and the ever-forthcoming The Drover's Almanack. You can find Marx on Bluesky @phophos.bsky.social, or you can contact him through marx-shepherd.carrd.co

 

Rick Hershey (he/him) 

Illustrations (All)

Rick Hershey is an illustrator, graphic designer, writer, and tabletop game publisher. He has worked in the gaming industry for over 15 years providing work as a freelancer for a multitude of clients including Wizards of the Coast, Dreamworks Entertainment, Pinnacle Entertainment, Fantasy Flight Games, Monte Cook Games, and many more. 

 

Scriv the Bard (she/they) 

Cultural and Sensitivity Consulting

Creator of Bard RPG and owner of the Bard Commune Editorial Service, Scriv is a cultural psychologist, writer, and game designer specializing in all-ages game design and authentic  worldbuilding. When not writing, they can be found hyper-fixating on new indie games, reading stories to their baby bardling, and happily sailing the waves of gender fluidity. 

 

Steph Campbell (they/them) 

Crowdfunding and Sensitivity Consulting, Writing (Bet)

Game designer, consultant, and creator of the ENnie-award-winning TTRPGkids resource. Steph enjoys playing TTRPGs with their kiddo and using their work to help others find new worlds to explore and be seen in.  

HANDLING TIME

Please be aware that it can take up to one business day of handling time before your package will enter the mail system. We ship on Monday - Saturday matching the post offices own days of operation, so orders made around the weekend may take longer as Sunday is not a business day. Please keep this in mind when anticipating delivery dates.

SHIPPING CLASS

We will do our best to always select the shipping class that you have chosen, occasionally changes will need to be made and we will reach out if there is an issue we can't resolve. If we do ship by another method than what was selected it's because we believe the package will get to you faster and in a more secure manner.

SHIPPING TIME

Delivery speed after we drop your package into the mail system is the responsibility of the mail carrier. Once the carrier has picked up your order, all shipping times are estimated. A lot can happen through out the world that can impede and disrupt delivery of the mail.

POSTAL TRACKING

All our packages have tracking included, once it is marked as delivered at your address we have completed our obligation as you have received the package. Any issues are to be handled between you and the shipping carrier or delivery service.

SIGNATURE CONFIRMATION

On occasion we will deem it necessary to add signature confirmation and additional insurance on a package. We reserve the right to do so and do so at our own expense.

You will receive an email from us when your order is fulfilled with your tracking number.

Pre-Order Items

Preorder items are not yet available and the listed quantities reflect advanced-ordered items from manufacturers and distributors. The quantity available and "in stock" are estimates using the quantities we expect to receive for the noted release date. Due to the nature of unreleased products, we will always do our best to deliver preorder items as expected, but there is no guarantee that we will always receive full allocations from distributors/manufacturers.

All items on an order will ship when all preorder items release. If you purchase non-preorder items in addition to pre-order items, the non-preorder items will ship alongside the preorder items. We do not break up orders into multiple shipments. All items will ship at once when all items become available for sale.

Image, contents, and release date are subject to change. All preorder items will have the most current information of which we have been made aware.

Return Policy

Our policy lasts 30 days. If 30 days have gone by since your purchase, unfortunately we can’t offer you a refund or exchange.

To be eligible for a return, your item must be unused and in the same condition that you received it. It must also be in the original packaging.

Several types of goods are exempt from being returned. Trading Card Game sealed products (such as booster boxes, booster packs, etc) are unable to be returned in any instance. Perishable goods such as food, flowers, newspapers or magazines cannot be returned. We also do not accept products that are intimate or sanitary goods, hazardous materials, or flammable liquids or gases.

Additional non-returnable items:

  • * Gift cards
  • * Downloadable software products
  • * Some health and personal care items
  • There are certain situations where only partial refunds are granted: (if applicable)

    • * Book with obvious signs of use
    • * CD, DVD, VHS tape, software, video game, cassette tape, or vinyl record that has been opened.
    • * Any item not in its original condition, is damaged or missing parts for reasons not due to our error.
    • * Any item that is returned more than 30 days after delivery

    To complete your return, we require a receipt or proof of purchase.

    Please do not send your purchase back to the manufacturer.

    Refunds (if applicable)

    Once your return is received and inspected, we will send you an email to notify you that we have received your returned item. We will also notify you of the approval or rejection of your refund.

    If you are approved, then your refund will be processed, and a credit will automatically be applied to your credit card or original method of payment, within a certain amount of days.

    Late or missing refunds (if applicable)

    If you haven’t received a refund yet, first check your bank account again. Then contact your credit card company, it may take some time before your refund is officially posted.

    Next contact your bank. There is often some processing time before a refund is posted. If you’ve done all of this and you still have not received your refund yet, please contact us at store@levelonegameshop.com.

    Sale items (if applicable)

    Only regular priced items may be refunded, unfortunately sale items cannot be refunded.

    Exchanges (if applicable)

    We only replace items if they are defective or damaged. If you need to exchange it for the same item, send us an email at store@levelonegameshop.com and send your item to: 400 Grand Blvd, Kansas City, MO, 64106, United States.

    Gifts

    If the item was marked as a gift when purchased and shipped directly to you, you’ll receive a gift credit for the value of your return. Once the returned item is received, a gift certificate will be mailed to you.

    If the item wasn’t marked as a gift when purchased, or the gift giver had the order shipped to themselves to give to you later, we will send a refund to the gift giver and he will find out about your return.

    Shipping

    To return your product, please contact us by email at store@levelonegameshop.com

    You will be responsible for paying for your own shipping costs for returning your item. Shipping costs are non-refundable. If you receive a refund, the cost of return shipping will be deducted from your refund.

    Depending on where you live, the time it may take for your exchanged product to reach you, may vary.

    If you are shipping an item over $75, you should consider using a trackable shipping service or purchasing shipping insurance. We don’t guarantee that we will receive your returned item.