Outcast Silver Raiders RPG

$74.95
A blood-drenched occult medieval roleplaying game in the OSR tradition.

Outcast Silver Raiders is a distillation of the OSR in service of an occult medieval vision. The rules work within the familiar framework of old school Dungeons & Dragons and are popular with thousands of published supplements. Play is fast and simple, focused on exploration and player ingenuity.

People who have never played a tabletop RPG pick up the rules quickly, and experienced gamers appreciate their elegance. If you love the OSR movement or 5E, you will love this game. If you don’t know what the OSR is, this is a great place to start.

Outcast Silver Raiders is a luxury game set which includes everything a group needs to play. This Slipcase Edition includes the Player’s Guide, the Referee’s Compendium, a mammoth-sized campaign book called The Mythic North, and a poster-sized map of the Mythic North.

All of the books are lavishly illustrated 6” x 9” hardcover volumes printed in color, with ribbon bookmarks.

Player’s Guide

64 pages.
The player’s guide includes the rules of the game and rules for the three core character classes:

Rogue, Sorcerer, and Warrior.

Each of these three classes is unique, and has an important role in the party with little overlap in skill sets. Additional classes are included in the Referee's Compendium, but playing with these three core classes is the most authentic occult medieval experience.

Warriors are the best at fighting by a wide margin. Great effort was made to ensure that for warrior players, combat is fun, strategic, and exciting. Warriors guard the party and shed the blood of their enemies. They are tough and dangerous.

Rogues are the best at using skills and infiltration. They are the problem solvers of the party, accomplishing feats of cleverness the other party members couldn't dream of. And if they get the chance, they stab people in the back.

Sorcerers use dæmonic blood magic, feeding their own blood and health to dæmons to support the party. Dæmons can offer boons of healing, bonuses to rolls, and direct damage to foes.

The rules system is a distillation of various old school sources:

  • Characters have the six traditional ability scores, rolled in order.

  • There are ten skills covering most adventuring situations.

  • Attack rolls are made with d20s (add modifiers and match target's AC to hit).

  • Saving throws are made with d10s (add modifiers and succeed on 10+).

  • Ability and skill checks are made with d6s (add modifiers and succeed on 6+).

  • Rolling higher is always better.

The book is laid out for maximum readability and easy reference at the table. Each spread was considered as one layout, and great effort was made not to split information across spreads.

Referee’s Compendium

144 pages.
A four-section tome meant for referees. Referees describe the characters and places encountered in the game world, and adjudicate the rules fairly and consistently.

The first section of the compendium is advice on how to run Outcast Silver Raiders, or more broadly, any OSR-style game. This will help even beginner referees run fun, effective games at the table, without needing to be a professional actor.

The second section includes 20 individually illustrated rituals, inspired by real world magical practices. Rituals take a long time to cast, require strange and obscure ingredients, and have world-changing effects. There is also a full list of 100 ritual mishaps for when trafficking with dæmons inevitably goes awry...

The third section includes rules for creating powerful but dangerous magical artifacts, advice for including artifacts in a campaign, and sample artifacts.

The last section includes optional rules for classic fantasy races (dwarves, elves, gnomes, half-elves, halflings, half-orcs), and seven extra character classes (barbarian, druid, monk, paladin, priest, ranger, and warlock) along with rules and spells for divine and dæmonic magic. This section is included for easy conversion from other traditional fantasy roleplaying games, but also includes advice on using these extra character options in an Outcast Silver Raiders campaign.

The Mythic North

320 pages.
The Mythic North is a hex-crawl campaign setting for Outcast Silver Raiders (or any OSR style game), set in a low-magic alternate Earth circa 1200 CE. The location is inspired by Scotland, but can be placed easily inside any world.

There are no fantasy races in The Mythic North. There are no thieves or wizards guilds. Monsters exist as legends inhabiting the distant regions of the world. The ascendant church roots out any hint of magic. A low magic setting ensures that when the players do encounter something magical (like an alchemist, a man of brass, undead Roman soldiers, the Spider Kings, or a religiously insane serial killer), it feels truly strange, powerful, and oftentimes horrific.

The Mythic North includes six factions the outcasts can support or vie against, a huge list of 88 encounters focused on storytelling over combat, and 30 keyed, mapped locations (many of which include maps of multiple floors).

Amongst those thirty locations are two large towns, several small towns, a variety of strange and unique locales, 4 multi-level dungeons, and 1 mega dungeon with 12 separate mapped areas. The locations are described using short but descriptive bullets, and illustrated in Lex Rocket’s inimitable style that makes them easily understood and easy to run at the table.

The factions, encounters, and locations neatly tie the world together, making every exploration of the Mythic North feel unique but deeply interconnected. Every piece of the campaign setting is aimed at getting referees up and running quickly, requiring very little preparation between sessions. The map provides tons of space for referees who want to insert their own or other published adventures.

Banding Prison is one of thirty mapped locations (and includes four sub-maps). It is situated on an island off the western coast of the northern marches. It was previously a monastery, and is now a brutal prison where Lord William Dynaver of Cleardor stashes his political opponents. Pictured is a map of the ground floor of the prison’s fortified keep.

The Warlock Towers is another one of the thirty mapped locations in The Mythic North. It is the home of Red Peter, the infamous warlock. Pictured are two of the ten sub maps that make up this mysterious location, showing the ground floors of Edwin Morch’s old square tower, and Red Peter’s new, sumptuous marble tower.

HANDLING TIME

Please be aware that it can take up to one business day of handling time before your package will enter the mail system. We ship on Monday - Saturday matching the post offices own days of operation, so orders made around the weekend may take longer as Sunday is not a business day. Please keep this in mind when anticipating delivery dates.

SHIPPING CLASS

We will do our best to always select the shipping class that you have chosen, occasionally changes will need to be made and we will reach out if there is an issue we can't resolve. If we do ship by another method than what was selected it's because we believe the package will get to you faster and in a more secure manner.

SHIPPING TIME

Delivery speed after we drop your package into the mail system is the responsibility of the mail carrier. Once the carrier has picked up your order, all shipping times are estimated. A lot can happen through out the world that can impede and disrupt delivery of the mail.

POSTAL TRACKING

All our packages have tracking included, once it is marked as delivered at your address we have completed our obligation as you have received the package. Any issues are to be handled between you and the shipping carrier or delivery service.

SIGNATURE CONFIRMATION

On occasion we will deem it necessary to add signature confirmation and additional insurance on a package. We reserve the right to do so and do so at our own expense.

You will receive an email from us when your order is fulfilled with your tracking number.

Pre-Order Items

Preorder items are not yet available and the listed quantities reflect advanced-ordered items from manufacturers and distributors. The quantity available and "in stock" are estimates using the quantities we expect to receive for the noted release date. Due to the nature of unreleased products, we will always do our best to deliver preorder items as expected, but there is no guarantee that we will always receive full allocations from distributors/manufacturers.

All items on an order will ship when all preorder items release. If you purchase non-preorder items in addition to pre-order items, the non-preorder items will ship alongside the preorder items. We do not break up orders into multiple shipments. All items will ship at once when all items become available for sale.

Image, contents, and release date are subject to change. All preorder items will have the most current information of which we have been made aware.

Return Policy

Our policy lasts 30 days. If 30 days have gone by since your purchase, unfortunately we can’t offer you a refund or exchange.

To be eligible for a return, your item must be unused and in the same condition that you received it. It must also be in the original packaging.

Several types of goods are exempt from being returned. Trading Card Game sealed products (such as booster boxes, booster packs, etc) are unable to be returned in any instance. Perishable goods such as food, flowers, newspapers or magazines cannot be returned. We also do not accept products that are intimate or sanitary goods, hazardous materials, or flammable liquids or gases.

Additional non-returnable items:

  • * Gift cards
  • * Downloadable software products
  • * Some health and personal care items
  • There are certain situations where only partial refunds are granted: (if applicable)

    • * Book with obvious signs of use
    • * CD, DVD, VHS tape, software, video game, cassette tape, or vinyl record that has been opened.
    • * Any item not in its original condition, is damaged or missing parts for reasons not due to our error.
    • * Any item that is returned more than 30 days after delivery

    To complete your return, we require a receipt or proof of purchase.

    Please do not send your purchase back to the manufacturer.

    Refunds (if applicable)

    Once your return is received and inspected, we will send you an email to notify you that we have received your returned item. We will also notify you of the approval or rejection of your refund.

    If you are approved, then your refund will be processed, and a credit will automatically be applied to your credit card or original method of payment, within a certain amount of days.

    Late or missing refunds (if applicable)

    If you haven’t received a refund yet, first check your bank account again. Then contact your credit card company, it may take some time before your refund is officially posted.

    Next contact your bank. There is often some processing time before a refund is posted. If you’ve done all of this and you still have not received your refund yet, please contact us at store@levelonegameshop.com.

    Sale items (if applicable)

    Only regular priced items may be refunded, unfortunately sale items cannot be refunded.

    Exchanges (if applicable)

    We only replace items if they are defective or damaged. If you need to exchange it for the same item, send us an email at store@levelonegameshop.com and send your item to: 400 Grand Blvd, Kansas City, MO, 64106, United States.

    Gifts

    If the item was marked as a gift when purchased and shipped directly to you, you’ll receive a gift credit for the value of your return. Once the returned item is received, a gift certificate will be mailed to you.

    If the item wasn’t marked as a gift when purchased, or the gift giver had the order shipped to themselves to give to you later, we will send a refund to the gift giver and he will find out about your return.

    Shipping

    To return your product, please contact us by email at store@levelonegameshop.com

    You will be responsible for paying for your own shipping costs for returning your item. Shipping costs are non-refundable. If you receive a refund, the cost of return shipping will be deducted from your refund.

    Depending on where you live, the time it may take for your exchanged product to reach you, may vary.

    If you are shipping an item over $75, you should consider using a trackable shipping service or purchasing shipping insurance. We don’t guarantee that we will receive your returned item.