First of all, thanks to all the players that came out for our demo night this week! We played Holding On: The Troubled Life of Billy Kerr, a co-operative story driven game where workers play as a hospital staff to provide appropriate care for Billy. This game supports 1-4 players, and each scenario lasts about an hour. Over ten replayable scenarios, the goal is to keep Billy stable while gaining his trust to uncover his troubled past to confront his regrets. This week, we played the first scenario, which was an introduction to the game as well as its mechanics.

Each player takes the role of “shift manager” in rotating order. The shift manager begins the scenario by reading the indicated cards, and completes any additional setup as necessary. They then begin the day, which consists of three shifts. During each shift, the shift manager assigns nurses to each of the three shifts. The players are normal nurses, who work shifts, inquire about Billy’s past, and perform “call actions” during later scenarios. The game balances filling shifts, providing medical care to Billy, and delving into his past. At the end of the day, players share any information they learned about Billy and place their memory cards. Notches on the card reveal their place in the timeline. Send nurses to the break room or sent home to relieve stress (much like real life). Pass the shift manager clipboard to the next player in order to begin the next day. This is done until the objective is completed or failed.

We hope to see new and returning players join us for Tokyo Highway, a recently released dexterity game! Use tweezers to build the highways and pillars of Tokyo! The first player to place all of their cars wins the game.

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